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Selection and Navigation

How to stroll around in the InDesign object model. By Ludwig Zeller

Get the mouse selection

#includepath "~/Documents/;%USERPROFILE%Documents";
#include "basiljs/bundle/basil.js";

function draw() {

    var selItems = b.selections();
    
    // only use first item selected
    b.typo(selItems[0], "pointSize", 30);
    
    // for-loop
    for( var i = 0; i < selItems.length; i++ ){
        b.println(selItems);        
        b.typo(selItems[i], "pointSize", 30);
    }

    // experts: use a looping callback
    b.selections(function(item, i){
             b.println(item);
             b.typo(item, "pointSize", 30);    
    });
    
}
b.go();
  • b.selections() returns all the selected PageItems or Text elements as an array of mixed items
  • Please note that you will always receive an array, also if just one element is selected
  • This a sensible strategy if you haven't created many things and they ended up being distributed all over the page
  • Also good for changing certain items only that you select by e.g. aesthetical criteria

Add, get and set a layer

#includepath "~/Documents/;%USERPROFILE%Documents";
#include "basiljs/bundle/basil.js";

function draw() {
    
    // add new layer
    var layer = b.layer("myLayer");
    b.ellipse(20,20,10,10);
    
    // set active layer
    b.layer(layer);
    // also possible:
    b.layer("myLayer");

    // delete the layer... remove() can be used with all PageItems
    layer.remove();
    
}

b.go();
  • You can add layers with b.layer()
  • You can also activate pre-existing layers
  • Putting your new elements on clearly labelled layers is a clean way to keep your project tidy
  • You can also use layers to select and alter the new items easily or set them to invisible

Process all objects from a layer, page or document

#includepath "~/Documents/;%USERPROFILE%Documents";
#include "basiljs/bundle/basil.js";

function draw() {

    // process all items on a layer
    var items = b.items(b.layer("fancy"));
    for ( var i = 0; i < items.length; i ++ ) {
        b.println(items[i]);
    }
    
    // process all items on a page
    var items = b.items(b.page(1));
    for ( var i = 0; i < items.length; i ++ ) {
        b.println(items[i]);
    }
    
    // process all items in document
    var items = b.items(b.doc());
    for ( var i = 0; i < items.length; i ++ ) {
        b.println(items[i]);
    }
    
}

b.go();
  • b.items() allows you to process everything on a Layer, in a Group, on a Page or in a Document

Attaching labels to created items

#includepath "~/Documents/;%USERPROFILE%Documents";
#include "basiljs/bundle/basil.js";

function draw() {

    // the following methods return the PageItem they create
    // thus you can set their label directly after their method call
    b.ellipse(20,20,5,5).label = "dynamic";
    b.ellipse(20,20,5,5).label = "dynamic";
    b.text("hihi",20,20,20,20).label = "dynamic";
    b.rect(20,20,5,5).label = "dynamic";
    b.line(20,20,50,50).label = "dynamic";

    // this way, you can access them by calling their name
    // please note that labels() always returns an array
    var items = b.labels("dynamic");
    
    // you can use forEach() to do something with all of these items
    for( var i = 0; i < items.length; i++){
        b.println(items[i]);
    }
    
    // or you address them individually
    b.itemX(items[0], 100);
    
}

b.go();
  • Labels can be attached to PageItems by code or mouse using the Script Label panel in InDesign
  • Since labels are a bit hard to find in the GUI they should only be used if layers don't work for your endeavour

Cleaning up and removing stuff

#includepath "~/Documents/;%USERPROFILE%Documents";
#include "basiljs/bundle/basil.js";

function draw() {

   // clears the given layer
   b.clear(b.layer("fancy"));
   // fully delete a layer
   b.layer("fancy").remove();
   // clears the given page
   b.clear(b.page());   
   // clears the document
   b.clear(b.doc());

}

b.go();


Downloads

Navigation.idml

Use this file as a starting point for the code examples above.